

- Shadowrun character sheet should look like software#
- Shadowrun character sheet should look like free#
Thank you all for the great feedback so far, I think I'm getting close to a design I am happy with so I can work on the other sheets(I would rather finalize my design work before I have 7+ sheets to deal with). I will look into making the sheet less ink intensive(perhaps as suggested making the headers to each section grey as heavy colors tend to use lots of ink and bleed) but I'll have to experiment a little to see what looks right. The idea is that the three sheets that are present right now are appropriate for every character, and characters can take whatever other sheets are appropriate for their character, a mundane doesn't need space wasted by magical info, and a normal character doesn't need slots for half a dozen modified drones or detailed stats on commlinks and agents.ĮDIT: Alright I posted a new version that increases the size of the borders between sections, and does so to a lesser degree between items within the same section(It should now be easier to see when one weapon ends and another begins for example)


I am also thinking about a sheet with more space to fill in info about implants as well as your vision and audio items. I am planning on adding more sheets(this is a work in progress), namely a magic sheet(for magicians, adepts, and any combination of the two), an expanded equipment sheet (for people who like to have lots of moded weapons, vehicles and drones and stuff), a hacker sheet, and a technomancer sheet. Yes, I think darkening the borders between unrelated sections is the next logical step in making the sheet more readable, I will be sure to implement that next time I have some time on my hands. And I wouldn't be printing these at all, for fear of running through ink cartridges too quickly. Again, I would recommend The Mad Irishman for examples.Įdit re v.0.1.2 - Much better definition on the sections, but almost too brightly colored. It would save a good bit on printer ink, for those of us who tend to print out multiple copies. Or, perhaps, simply have the headers the only gray areas, with the fill areas left white. Also, darken the graying of the headers as compared to the areas to be filled in. Thin lines inside each area, thicker lines defining the sub-areas, and an empty double-line for the section borders. I would suggest, as a means of differentiating the various sections, that you vary the line-width in the various sections. The Mad Irishman has character sheets similar to what I suggest, but he hasn't covered Shadowrun, of any edition, yet. This way the user could mix and match sheets for the needs of the character, rather than have large sections simply left blank. I like the basic format, and most of the changes I would make are purely personal preference a separate sheet for cybernetics and drone-related items, another for any magical information. I will defiantly splash a little color on the sheet for the next version I put up.Īny other other comments on the design of the sheet, obvious mistakes and omissions?
Shadowrun character sheet should look like free#
If you don't play very often, you're probably better off with a free open-source option like Omae or Chummer5.My original intent was to keep it black and white only for ease of printing, but I can see how people would have trouble with everything so monochromatic. If you play SR5 frequently, especially with all of the currently published supplements, it's invaluable as it essentially does all the work for you.
Shadowrun character sheet should look like software#
The down side is that to get all of this content (assuming you don't already have a Hero Lab license) requires a steep $60 investment ($30 for the software itself, and then $10 for each of the three data packs which add the supplemental content). It's also worth noting that as of the writing of this answer Hero Lab has all of the currently published supplemental material available (including errata) with the exception of Run Faster, which just came out recently (within the last month). There is just no substitute for having a licensed product that can include the entire long-form description of a particular item or ability without running afoul of copyright issues. I find that form-fillable character sheets for SR5 in particular simply don't adequately do the job because either they never have enough room for all the information I need to be able to reference quickly or they aren't flexible enough to accommodate a system with as many bells-and-whistles as SR5. Despite not being free, I personally find that Hero Lab is worth it for SR5, just because there is so much material that it's hard to keep your math straight with other tools or methods. It's easy to use, gives you plenty of options, and gets frequent updates to fix bugs or add more content.
